Sketchfab features
A. Frame with background transparency with Restore ToBackground option B. Frame with backgroundtransparency with Do Not Dispose option
Publish and find animated 3D models
online and in VR.
Mech Animationonline and in VR.
Creating a New Animation Clip. Click the Create button. You will then be prompted to save your new empty Animation Clip somewhere in your AssetsAny media or data that can be used in your game or project. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. See animated characters moving instantly. Get high-quality animations that are automatically retargeted to your 3D character and ready to bring into your project. Thousands of customizable 3D animations.
by Artem Shupa-Dubrova
A whole new dimension with motion
About animation
With animation, your models take on a whole new dimension. You can bring your characters to life, tell short stories or create product tours.
Anyone can now upload animated models and have them play on Sketchfab.
Features: - Playback controls
- Speed control
- Cycle control
- Animation selector
- Animation list editor
Supported animations
Skeleton & Bones
Rig your model with a skeleton and animate the bones. Great for full body animation.
Solid
Animate translation, rotation and scale of your meshes. Ideal for mechanical models.
Morph Targets
Morph shapes from one state to another. Great for posing faces.
Formats
Animation is currently supported with the FBX, glTF and Blender file formats. FBX is one of the best known formats for animated 3D models and most software can export to it. glTF is rapidly proving to be a more efficient replacement for FBX.
FBX exports with animation are supported in our 3ds Max, Cinema 4D and Maya 2014+ exporters. Our Unity Exporter uses glTF file format, and our native Sketchfab Exporter in Blender also supports animation.
Learn more about animation.
Learn more about animation.
Get animation rigs for your 3D projects
Find thousands of royalty-free animated 3D models on the Sketchfab Store.
Explore in 3D and inspect the assets to their core before your purchase.
Use our advanced search to find the perfect model at the best price.
Explore in 3D and inspect the assets to their core before your purchase.
Use our advanced search to find the perfect model at the best price.
See what great artists can make
Note:
For Photoshop versions earlier than Photoshop CC, some functionality discussed in this article may be available only if you have Photoshop Extended. Photoshop CC does not have a separate Extended offering. All features in Photoshop Extended are part of Photoshop CC.
In Photoshop, you use the Timeline panel to create animation frames. Each frame represents a configuration of layers.
Note:
You can also create animations using a timeline and keyframes. See Creating timeline animations.
Illustration of an animation. The unicycle image is on itsown layer; the position of the layer changes in each frame of theanimation.
To create frame-based animations in Photoshop, use the followinggeneral workflow.
If they are not already visible, open the Timeline, and Layers panels. Make sure the Timeline panel is in frame animation mode. In the middle of the Timeline panel, click the downpointing arrow to choose Create Frame Animation and then click the button next to the arrow.
Because a background layer cannotbe animated, add a new layer or convert the background layer toa regular layer. See Convertbackground and layers.
Ifyour animation includes several objects that are animated independently,or if you want to change the color of an object or completely changethe content in a frame, create the objects on separate layers.
- Turn visibility on and off for different layers.
- Change the position of objects or layers to make layer contentmove.
- Change layer opacity to make content fade in or out.
- Change the blending mode of layers.
- Add a style to layers.Photoshop provides tools forkeeping characteristics of a layer the same across frames. See Unifyinglayer properties in animation frames.
The number of frames you can createis limited only by the amount of system memory available to Photoshop.
Youcan generate new frames with intermediate changes between two existing framesin the panel using the Tween command. This is a quick way to makean object move across the screen or to fade in or out. See Createframes using tweening.
You can assign a delay time to each frame andspecify looping so that the animation runs once, a certain numberof times, or continuously. See Specifya delay time in frame animations and Specifylooping in frame animations.
Use the controls in the Timeline panel to play the animation as you create it. Then use the Save For Web command to preview the animation in your web browser. See Preview optimized images in a web browser.
Thereare different options for saving your frame animation:
- Save as an animated GIF using the Save For Web command.
- Save in Photoshop (PSD) format so you can do more work on the animation later.
- Save as an image sequence, QuickTime movie, or as separate files. See also Export video files or image sequences.
Adding frames is the first step in creating an animation. If you have an image open, the Timeline panel displays the image as the first frame in a new animation. Each frame you add starts as a duplicate of the preceding frame. You then make changes to the frame using the Layers panel.
- Make sure the Timeline panel is in frame animation mode.
Before you can work with a frame, you must select it as the current frame. The contents of the current frame appear in the document window.
In the Timeline panel, the current frame is indicated by a narrow border (inside the shaded selection highlight) around the frame thumbnail. Selected frames are indicated by a shaded highlight around the frame thumbnails.
- Click a frame.
- Click the Select Next Frame button to select the next frame in the series as the current frame.
- Click the Select Previous Frame button to select the previous frame in the series as the current frame.
- Click the Select First Frame button to select the first frame in the series as the current frame.
- To select contiguous multiple frames, Shift-clicka second frame. The second frame and all frames between the firstand second are added to the selection.
- To select discontiguous multiple frames, Ctrl‑click(Windows) or Command-click (Mac OS) additional frames toadd those frames to the selection.
- To select all frames, choose Select All Framesfrom the panel menu.
- To deselect a frame in a multiframe selection, Ctrl-click(Windows) or Command-click (Mac OS) that frame.
- To edit the content of objects in animation frames, use the Layers panel to modify the layers in the image that affect that frame.
- To change the position of an object in an animation frame, select the layer containing the object in the Layers panel and drag it to a new position.
Note:You can select and change the position of multiple frames. However, if you drag multiple discontiguous frames, the frames are placed contiguously in the new position.- To reverse the order of animation frames, choose Reverse Frames from the panel menu.
Note:The frames you want to reverse do not have to be contiguous; you can reverse any selected frames.- To delete selected frames, choose Delete Frame from the Timeline panel menu or click the Delete icon , then click Yes to confirm the deletion. You can also drag the selected frame onto the Delete icon.
Theunify buttons (Unify Layer Position, Unify Layer Visibility, andUnify Layer Style) in the Layers panel determine how the changesyou make to attributes in the active animation frame apply to theother frames in the same layer. When a unify button is selected,that attribute is changed in all the frames in the active layer;when that button is deselected, changes apply to only the activeframe.
The Propagate Frame 1 option in the Layers panel alsodetermines how the changes you make to attributes in the first framewill apply to the other frames in the same layer. When it is selected,you can change an attribute in the first frame, and all subsequentframes in the active layer will change in relation to the first frame(and preserve the animation you have already created).
- In the Timeline panel, change the attribute to one frame.
- In the Layers panel, click Unify Layer Position , UnifyLayer Visibility , or UnifyLayer Style tohave the changed attribute apply to all other frames in the activelayer.
- In the Layers panel, select the PropagateFrame 1 option.
- In the Timeline panel, change the attribute for the first frame.The changed attribute is applied (in relation) to all subsequentframes in a layer.
Note:
You can also propagate frames by Shift-selectingany consecutive group of frames in the layer and changing an attributein any of the selected frames.
- Choose Animation Options from the Layerspanel menu, and then choose one of the following:Displays the unify layers buttons when the Timeline panel is open.Displays the unify layers buttons whether the Timeline panel is open or closed.Hides the unify layers buttons whether the Timeline panel is open or closed.
Tounderstand what happens when you copy and paste a frame, think ofa frame as a duplicate version of an image with a given layer configuration.When you copy a frame, you copy the configurations of layers (includingeach layer’s visibility setting, position, and other properties).When you paste a frame, you apply that layer configuration to thedestination frame.
- Select one or more frames you want to copy in the Timeline panel.
- Select a destination frame or frames in the current animationor another animation.
- Replaces the selected frames with the copied frames.No new layers are added. The properties of each existing layer inthe destination frames are replaced by those of each copied layer.When you paste frames between images, new layers are added to theimage; however, only the pasted layers are visible in the destinationframes (the existing layers are hidden).Adds the contents of the pasted frames as new layersin the image. When you paste frames into the same image, using thisoption doubles the number of layers in the image. In the destinationframes, the newly pasted layers are visible, and the original layersare hidden. In the non-destination frames, the newly pastedlayers are hidden.Adds the copied frames before or after the destinationframe. When you paste frames between images, new layers are addedto the image; however, only the pasted layers are visible in thenew frames (the existing layers are hidden).
- (Optional) To link pasted layers in the Layers panel,select Link Added Layers.This option works only when pasting frames into anotherdocument. Select it when you plan to reposition the pasted layersas a unit.
The term tweening is derived from “inbetweening,” the traditional animation term used to describe thisprocess. Tweening (also called interpolating) significantlyreduces the time required to create animation effects such as fadingin or fading out, or moving an element across a frame. You can edittweened frames individually after you create them.
Youuse the Tween command to automatically add or modify a series offrames between two existing frames—varying the layer properties(position, opacity, or effect parameters) evenly between the newframes to create the appearance of movement. For example, if youwant to fade out a layer, set the opacity of the layer in the startingframe to 100%; then set the opacity of the same layer in the endingframe to 0%. When you tween between the two frames, the opacityof the layer is reduced evenly across the new frames.
- Toapply tweening to a specific layer, select it in the Layers panel.
- Select a single frame or multiple contiguous frames.
- If you select a single frame, you choosewhether to tween the frame with the previous frame or the next frame.
- If you select two contiguous frames, new framesare added between the frames.
- If you select more than two frames, existing framesbetween the first and last selected frames are altered by the tweeningoperation.
- If you select the first and last frames in an animation,these frames are treated as contiguous, and tweened frames are addedafter the last frame. (This tweening method is useful when the animationis set to loop multiple times.)
- Click the Tweens button in the Timeline panel.
- Choose Tween from the panel menu.
- Specify the layer or layers to be varied in the addedframes:Varies all layers in the selected frame or frames.Varies only the currently selected layer in the selectedframe or frames.
- Varies the position of the layer’s content in the newframes evenly between the beginning and ending frames.Varies the opacity of the new frames evenly between thebeginning and ending frames.Varies the parameter settings of layer effects evenlybetween the beginning and ending frames.
- If you selected a single frame in step 2, choosewhere to add frames from the Tween With menu:Adds frames between the selected frame and the following frame. This option is not available when you select the last frame in the Timeline panel.Adds frames between the last frame and first frame. This option is available only if you select the last frame in the Timeline panel.Adds frames between the selected frame and the preceding frame. This option is not available when you select the first frame in the Timeline panel.Adds frames between the first frame and last frame. This option is available only if you select the first frame in the Timeline panel.
- In the Frames To Add box, enter a value, or use the Upor Down Arrow key to choose the number of frames. (This optionis not available if you selected more than two frames.)
TheCreate New Layer For Each New Frame command automatically adds anew layer visible in the new frame but hidden in other frames. Thisoption saves time when you are creating an animation that requiresyou to add a new visual element to each frame.
- Choose Create New Layer For Each New Frame from the Timeline panel menu.A check mark indicates that the option is turned on.
When you create a new layer, it is visible in all animationframes by default.
- To show new layers only in active frames, deselect New Layers Visible In All Frames from the Timeline panel menu.
- To hide a layer in a specific frame, select the frame, and then hide the desired layer in the Layers panel.
Youcan specify a delay—the time that a frame is displayed—forsingle frames or for multiple frames in an animation. Delay timeis displayed in seconds. Fractions of a second are displayed asdecimal values. For example, one-quarter of a second is specifiedas .25. If you set a delay on the current frame, every frame you createafter that will remember and apply that delay value.
- Click the Delay value below the selected frame to viewthe pop‑up menu.
- Choose a value from the pop‑up menu. (The lastvalue used appears at the bottom of the menu.)
- Choose Other, enter a value in the Set Frame Delaydialog box, and click OK. If you selected multiple frames,specifying a delay value for one frame applies the value to allframes.
The frame disposal method specifies whetherto discard the current frame before displaying the next frame. Youselect a disposal method for animations that include backgroundtransparency to specify whether the current frame will be visiblethrough the transparent areas of the next frame.
A. Frame with background transparency with Restore ToBackground option B. Frame with backgroundtransparency with Do Not Dispose option
TheDisposal Method icon indicates whether the frame is set to Do Not Dispose orDispose . (Noicon appears when Disposal Method is set to Automatic.)
- Select a frame or frames for which you want to choosea disposal method.
- Right-click (Windows) or Control-click (Mac OS)the frame thumbnail to view the Disposal Method context menu.
- Determines a disposal method for the current frame automatically, discarding the current frame if the next frame contains layer transparency. For most animations, the Automatic option (default) yields the desired results.Note:To preserve frames that include transparency,select the Automatic disposal option when you are using the RedundantPixel Removal optimization option.Preserves the current frame as the next frame is addedto the display. The current frame (and preceding frames) may showthrough transparent areas of the next frame. Use a browser to seean accurate preview of an animation using the Do Not Dispose option.Discards the current frame from the display before the next frame is displayed. Only a single frame is displayed at any time (and the current frame does not appear through the transparent areas of the next frame).
You select a looping option to specifyhow many times the animation sequence repeats when played.
- Click the Looping Option Selection box at the lower-left corner of the Timeline panel.
- Select a looping option: Once, 3 Times, Forever, or Other.
- If you selected Other, enter a value in the Set LoopCount dialog box, and click OK.Note:Looping options can also be set in the Save for Web dialog box. For more information, see Save For Web & Devices overview.
- Choose Delete Animation from the Timeline panel menu.
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